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bright, colorful, cheerful by comparison to the first 2 games. While it may have been melodromatic, everything felt like it took place at night for instance, this looks. Everything else is ridiculous in the extreme, Max Payne was never really a hilarious one liner kind of guy, the noir story, dark humor, and comic book style themes helped make the games. While the game doesn't look BAD per se, there is NOTHING in it resembling Max Payne aside from a brief shot of him undressed laying his head on a table with some booze and pills. 5 seconds in, I already knew the feeling was off, and the farther into the trailer I got, the more my mouth dropped open at just how much fail could be packed into something so short.
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Having played both Max Payne and MP2, I decided to look at that trailer. Yes, because when I play a "Mario" game, i know it's going to be a soccer, minigame, kart-racer, educational, Olympics, Tennis, 2d/3d platformer While the trailer does look moderately interesting, it has pretty much none of what differentiated the first two Max Payne games from other third person shooters, namely the story themes and the noir atmosphere. The Max Payne name is attached to the type, and more importantly, flavor, of the game and story, just like Mario is attached to the SMB games' typical platforming gameplay and colorful, heavily stylized art style. That's a bit like saying that "Mario" only refers to the character. You're assuming for some reason that "Max Payne" only refers to a character. Perhaps this is the reasoning behind MP3? Also, if by someone's life 'moving on' after the death of his family it means drinking a lot, getting fat and depressed, well the trailer looked like Max had done those things.Īgain, I didn't play MP2 so I have no idea of the storyline of that one. Well, I didn't play MP 2, but let's assume for a minute that one can only stretch a motivation of "revenge" so far before the life of the protagonist must continue. I think everyone will be better off this way. So from now on, I'll still be looking forward to Max Payne 3, but I'm going to be considering it a totally separate franchise from the first two titles-a reboot that shares a name but not a heritage. No, the presence of slow-motion "bullet time" effects isn't all you need to make a game a Max Payne title-some resemblance to the character and overall feel of the first two games would be nice as well. Replacing Max's thin build, black coat and dark demeanor with a bearded, shaved head, Hawaiian-shirted action hero sporting a beer belly and a penchant for one-liners turns the character into something so unrecognizable that it barely makes sense to call it part of the same series. Still, I'm not sure why Rockstar tried to squeeze the Max Payne name and character into this kind of storyline, rather than using it to start a new franchise. The way Max can deliberately run in one direction while firing back over his shoulder in this design and technology trailer looks particularly promising. I'm actually pretty intrigued by the efforts Rockstar is making to add more fluid animation and gameplay to the third-person shooter genre.
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Not that this necessarily means the game itself won't be interesting. But it's a bit jarring to go from a dark, personal tale of revenge and redemption over the murder of Max's own wife in the first game to what seems to be a simple tracking mission for the overtly sexed-up wife of a "legitimate businessman" that's ordering Max around in the upcoming sequel. Perhaps that's appropriate for a game written by GTA and Red Dead Redemption scribe Dan Houser, rather than the Finnish developers of the first two games.
MAX PAYNE 2 THE FALL OF MAX PAYNE TRAILER SERIES
The new trailer below shows just how far the series has strayed from the hard-bitten film noir style that characterized the first two games, with a new, organized-crime-heavy storyline that comes off like a warmed over Grand Theft Auto subplot. I continue to be amazed at how dramatically Rockstar is planning to change the Max Payne series for its upcoming third offering.
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